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Max and the Midknights
Max lives in a 14th century English-like countryside and has always wanted to be a knight; with the help of some new friends, dubbed the Midknights, Max proves that she can be a knight.
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S1, EP1 "Welcome to Byjovia"
Unsatisfied with the troubadour lifestyle, Max dreams of becoming a knight; after a run-in with a thief Max and Uncle Budrick travel to Byjovia, Budrick's hometown, but when they arrive, it's not as Uncle Budrick remembers it.
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S1, EP2 "Meet the Midknights"
When Uncle Budrick is held captive as King Gastley's jester, it's up to Max to rescue him from the castle's dungeon, with a little help from her newest pals, Simon, Millie, Kevyn, and world-renowned wizard, Mumblin.
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S1, EP3 "Max and the Midknights"
Things take a turn when Max and the Midknights attempt to break into the castle to save Uncle Budrick; meanwhile, Uncle Budrick entertains King Gastley like his life depends on it.
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S1, EP5 "Escape From Byjovia"
As King Gastley searches the kingdom for Max and the others, Max and the Midknights learn about a prophecy and devise a plan to escape from Byjovia to find the missing King Conrad.
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S1, EP10 "An Uphill Battle"
After battling Fendra, Max is determined to get far away from the evil sorceress, even if it means leading the tired Midknights through a snowy mountain; unfortunately, this new journey has dire consequences for Max and her friends.
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S1, EP9 "A Vial of Valor"
Max and the Midknights go to Fendra's cottage to retrieve Sir Gadabout's stolen courage; Millie makes a discovery, but their search for Sir Gababout's courage is interrupted when Fendra returns home.
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S1, EP8 "The Trail of the Dead"
Max and the Midknights unwittingly make camp in a graveyard and are surprised when zombies emerge from the ground and attack; they retreat to a cave, where they find a once-noble knight of Byjovia whose courage was magically stolen.
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S1, EP7 "The Road Not Taken"
After their run-in with the trolls, Max decides to play it safe and lead the Midknights down a seemingly serene garden trail; unfortunately, Max's choice causes the quest to take a turn when the gang encounters an unexpected obstacle.