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Max and the Midknights
Max lives in a 14th century English-like countryside and has always wanted to be a knight; with the help of some new friends, dubbed the Midknights, Max proves that she can be a knight.
S1, EP7 "The Road Not Taken"
After their run-in with the trolls, Max decides to play it safe and lead the Midknights down a seemingly serene garden trail; unfortunately, Max's choice causes the quest to take a turn when the gang encounters an unexpected obstacle.
S1, EP1 "Welcome to Byjovia"
Unsatisfied with the troubadour lifestyle, Max dreams of becoming a knight; after a run-in with a thief Max and Uncle Budrick travel to Byjovia, Budrick's hometown, but when they arrive, it's not as Uncle Budrick remembers it.
S1, EP7 "The Road Not Taken"
After their run-in with the trolls, Max decides to play it safe and lead the Midknights down a seemingly serene garden trail; unfortunately, Max's choice causes the quest to take a turn when the gang encounters an unexpected obstacle.
S1, EP6 "For Whom the Troll Tolls"
Knowing there's a prophecy written about her, Max feels confident that the Midknights' quest will be a success; her confidence is dashed when Uncle Budrick is captured by a hungry chef and the Midknights face off with a pair of ferocious trolls.
S1, EP5 "Escape From Byjovia"
As King Gastley searches the kingdom for Max and the others, Max and the Midknights learn about a prophecy and devise a plan to escape from Byjovia to find the missing King Conrad.
S1, EP4 "Don't Lose Your Head"
Chaos ensues as Max and the Midknights try to break Uncle Budrick out of the castle before he is beheaded; with Mumblin's help, they narrowly escape King Gastley's clutches and later learn from Kevyn that King Conrad is alive.